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When given the opportunity, DAS creates groundbreaking AR/MR experiences.  Here are a few of our favorites:

Introducing Strikeman Pro - An advanced laser firearm training system

Introducing Strikeman Pro - An advanced laser firearm training system

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Gates of Ethernity - Announcement teaser (official)

Gates of Ethernity - Announcement teaser (official)

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Gates of Ethernity is a unique and immersive venture of bringing an undeniable level of graphics and artistic excellence, paired with immensely deep environmental storytelling into the world of Blockchain and NFTs.  The main difference between GoE and any existing counterpart definitely lies within exceptional level of quality.  DAS's expertise of deploying high quality AR helped this amazing project show high quality AR monsters.
DAS was brought into this project in 2021 to enhance Strikeman's CV shot detection and to build out their widely acclaimed Strikeman Pro version!  Strikeman is a dry-fire training system that allows you to practice your shooting skills without the need for live ammunition. By using Strikeman's signature target, laser cartridge and smartphone holder in unison with their IOS/Android phone app, users can safely practice their shot in the comfort of their home.  
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Turbo Chomp - Augmented reality lifescale experience by Social Games

Turbo Chomp - Augmented reality lifescale experience by Social Games

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Run away from monsters in your own backyard in a life-sized "Pac Man" like maze chase.  TurboChomp combines a myriad of technologies to achieve one of the first experiences that allow players to play with friends across the globe - in a real-life scale! Take a photo of yourself to create a 3D avatar, find new friends to play with!
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Multiplayer AR Space Invaders - Built with Placenote SDK

Multiplayer AR Space Invaders - Built with Placenote SDK

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Before Apple's June 2018 ARKit 2.0 multiplayer preview, DAS created the first of its kind FPS Multiplayer Smartphone AR Project, for Placenote SDK.  In this game, players work with their friends to destroy the attacking AR Space Invaders - experiencing synched AR characters.
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ARZombi Bridge Mixed Reality Headset Experience

ARZombi Bridge Mixed Reality Headset Experience

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"ARZombi Bridge" was one of the first Mixed Reality First Person Shooters for a MR Headset.  With Sponsorship funds from Occipital, players experience an attack from "life sized" holographic zombies invading their home.  Players have reported a new level of terror when 6 foot tall zombies walk up to them in their home!
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"DAS MESH" High Speed AR Beacon Mesh

"DAS MESH" High Speed AR Beacon Mesh

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Before SLAM became mainstream with Apple's ARKit, we were working on how to deliver AR/MR to our theme park clients without having to put markers throughout their venues.  "DAS Mesh" was born when we used Beacons to track user's smartphones, tablets, and/or now glasses/headsets with high precision.  DAS Mesh works in settings where SLAM fails and in the indoors where GPS cannot reach.
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DAS Low Light Marker Detection

DAS Low Light Marker Detection

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Augmented Reality in the dark was an impossible problem - until we customized tablets to see in the infrared spectrum (see Knott's Scary Farm's Visions project below).  Then we took innovation 1 step further and created an algorithm that allows any smartphone to detect markers in the dark without hardware customization!  While traditional marker detection software requires markers to be illuminated by a minimum of around 25-30 LUX, our algorithm allows for marker detection at less than 1 LUX!
AR Museum Ghost Hunt - Knotts Scary Farm Theme Park

AR Museum Ghost Hunt - Knotts Scary Farm Theme Park

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About when Pokemon Go made headlines, DAS created the first successful AR experience deployed at a theme park: "Vision's Ghost Hunt".  In a pitch dark museum, park-goers were handed "Phantom Finder Ghost Cameras" (customized iPads that saw in night-vision) which revealed supernatural characters that knocked over physical objects, shot at the crowd, and interacted with their environment via connection with Knott's animatronics, audio, and lighting servers.
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